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Posted Thu Feb 06, 2020 6:31 pm

Didn't think this fitted in software as we never finished anything, so it's more of a general topic. :D

As im slowly and steadily making sense of my old Amiga setup I'm discoving a lot of projects I worked on with my brother when we were kids.. It's a bit of a time capsule of mostly junk game ideas and overly ambitious nonsense that we'd given up on before getting very far. Some of it is funny though and other bits just confusing.

I thought I'd start a thread and post things as I sort them, as although I can put them on twitter that's a lot like pissing in the wind and i might want to say more about it, and you're a friendly bunch.

I was the graphics/audio/ideas guy and he did the majority of the programming. Problem was my attention span rarely lasted long enough to get far in a single game before I thought of something else, which must have been infuriating for him in retrospect, haha.

Firstly, here's some graphics from a virtual pet magical talking skull i was making in AMOS Pro. I have no memory of this. I remember working on a virtual pet chibi rabbit thing though. I think that might actually have worked a bit too!
More soon, this is fun. :lol:

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Seattle, WA, USA

Posted Thu Feb 06, 2020 7:48 pm

OMG I want a talking skull pet so bad! That is just insanely cool. How old were you both when you worked on this?

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Posted Fri Feb 07, 2020 1:24 am

intric8 wrote:
Thu Feb 06, 2020 7:48 pm
OMG I want a talking skull pet so bad! That is just insanely cool. How old were you both when you worked on this?
Thanks! The cute rabbit equivelent got a lot further.. I'll post some of that soon. :D Our ages I'm having trouble figuring out.. For this one I was probably 15ish? My bro is a couple of years older. Started messing around with stuff like this years earlier when I was about 10 in STOS.. Jeez my memory sucks. I cant recover our old STOS stuff though we've not had a working ST in eons. :? The older the games are the stranger they get, but the skully guy is definitely one of the most recent.

Here's another relatively recent thing I hadn't remembered at all, so have no idea what the heck the game idea was. A point and click adventure game, with HAM graphics.. I don't think I ever made anything other than the UI - its photo composite + tinkering from my world's worst digital camera at the time.

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Posted Fri Feb 07, 2020 12:53 pm

Here is a video of the beginnings of our virtual pet rabbit thing.

And here are tons of its animations I never got around to programming into it. It's kind of cute I wish I'd finished it. :cry:

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Posted Sat Feb 08, 2020 7:32 am

Worked on a platform shooter thing, and this one has 1996 timestamp so I was 16 at the time but never got as far as programming the platforms or the shooting. The walking and pulling gun and ducking and even going prone worked though!
Ahh, Vista. So many nasty looking mountains. :lol:

Here's a tiny video of the little guy running in AMOS.

Apparently I was making it in EHB, which.. Is a bit silly and the palette has loads of colour overlap. Nice to come back to EHB now I know a lot more and try to use it properly. Interesting to look back on though. (here it is in Grafx on my Mac!)
Screenshot 2020-02-08 at 14.46.15.png

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Posted Mon Feb 10, 2020 12:33 am

Here's part of a game we didn't make much of! It's sort of a sequel/remake to a game we got much further with for the ST about slugs.

Video of it running here:

In the ST version you had to wander around and eat trash while avoiding raindrops and birds crapping on you from the top of the screen? lol I can't remember if we also had enemies walking left and right on platforms, but it would've made sense. In this Amiga version you were supposed to be able to co-op/compete, a bit like bubble bobble etc.

On the Amiga I was using Hires Laced, which was a bit silly. I don't know why but fsUAE really really doesn't want to display interlaced stuff properly for me.. If we'd got further there would've been copper gradients and.. gameplay. :lol:
Screenshot 2020-02-08 at 16.11.08.png

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