My family and I went to a winter resort this week. The kids were out of school so we opted to go to a place over the Cascades called Suncadia where you can go cross-country skiing, snow shoeing, ice skating, sledding and tubing in the winter time. The place is almost guaranteed to have big fluffy snow this time of year.
In-between the activities, there's a lot of recovery time (i.e. naps and chillin'). And for me, away from the Amigas, it was finally a chance to deep-dive into Thimbleweed Park - the highly praised, awarded and pixelated point-and-click adventure from 2017 by Ron Gilbert.
I'm a touch over 3 hours in and having a total blast. I'm almost 1/2 way through one of the FBI agents' checklists of things to complete. Which, in reality, means I'm probably another good 9-10 hours away from figuring this game out with no cheating. But the cool thing so far is most of the early puzzles seem really logical. I'm not clicking on random crap for no good reason like some of the older games. These events make sense and the story so far is really excellent. I think Monkey Island may have finally met its equal, no joke.
And when I met the character who wanted to become a game designer at MucasPhlem (i.e. LucasFilm) Games, I knew I was in the right place. I even had to submit my application on my Commodore 64 system in the game! So awesome.
By the way, if any of you are playing or have played Thimbleweed Park - fire it back up and give me a call at 8083 on your satellite phone in the game. You'll hear a voicemail I recorded during the Kickstarter... and I even mention my VW Camper Van! (The rest is all game related stuff I was told to say without a clue as to what it all might mean.)