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intric8
Seattle, WA, USA
Website

Posted Mon Oct 29, 2018 3:04 pm

Quick update. Today I asked Andreas Larrson (aka JackAsser) if his EotB game would also support the numberpad found on the C128/D models.

He quickly responded:
Screen Shot 2018-10-29 at 2.25.38 PM.png
Simply fantastic news!

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intric8
Seattle, WA, USA
Website

Posted Thu Jan 17, 2019 5:50 pm

Latest teaser video showing the work being down for the Intro. Just epic.

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Zippy Zapp
CA, USA

Posted Fri Jan 18, 2019 7:43 am

That is simply stunning. Fantastic work so far.

Keep up the good work.

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G8rduc
North Florida

Posted Mon Feb 11, 2019 6:37 am

intric8 wrote:Latest teaser video showing the work being down for the Intro. Just epic.

Curious, I don't know the back story, is there a rift with Ubisoft and they don't want a retro release?

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intric8
Seattle, WA, USA
Website

Posted Sun Oct 27, 2019 7:40 am

This project has entered the final stages. Some fully playable demos are starting to leak. Andreas Larsson (aka JackAsser) told me yesterday that he expects the final port to ship in early 2020.

He first started tinkering with porting the game way back in 2006, and has several off and on attempts since. But in 2018 he decided to go all-in now thanks in no small part due to the rise of Ultimate carts and other solid state storage solutions.

Larsson:
Intro and ending animation scenes are done now graphically. I just need to pull my lazy ass together and actually code them. THEN the game is done.

So I do these two public beta tests now to iron out some more bugs. Then I suppose we need some more rounds of beta testing. Each time I've done a full run of the game I've always found a hand full of bugs. They are getting quite minor now, but still.
I offered to be an NTSC 128DCR beta tester, if he's looking for any help in that department. :)

We're really close! As such, I installed it on my A1000 to refresh my memory.
eotha1000.jpg

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intric8
Seattle, WA, USA
Website

Posted Fri Oct 08, 2021 12:32 pm

One more update as this amazing port gets closer to an official release.

It's actually going to be *THE* KILLER APP for C128 users (in 64 mode)!
  • FULL 1351 mouse support
  • NUMPAD support for movement
  • 2Mhz support!
And... (drumroll) Larsson has implemented full c128 VDC-CHIP support for a 2nd screen, so you can then use the (new) auto-map feature on a 2nd screen in REAL TIME! BAM!

:commodore: <3 :joystick:
EotB-dualScreen.jpg
Photo by Andreas Larsson. Please don't re-use or distribute w/o permission.


Worth noting: Larsson has also made it so that you can run this game in 48 Mhz mode if you have a C64 Ultimate. (!)

I'll be going the C128 route with that dual screen action, but 48Mhz? Holy smoke!

User avatar
fxgogo
Website

Posted Mon Oct 11, 2021 3:24 am

Oh no!!! You now have driven the prices of C128's even higher. He He. Defintely will be running this on my emulation station.





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