I've had this issue for a while now. And of course it's the 1991 games issue as you can easily glean from the cover. Each year Amiga World would do a "best of" round-up - right before the holidays, naturally. And I just love this cover with Lemmings crawling all over it (and on top of a monitor showing a scene from Wings, no less!). PDF of the same issue, thanks to our friends over at archive.org.
Here was their top 10 "All Stars" for the year:
10) Eye of the Beholder (SSI, USA)
9) Dungeon Master 2: Chaos Strikes Back (FTL, USA)
8) Ishido: The Way of the Stones (Accolade, USA)
7) Awesome (Psygnosis, UK)
6) The Killing Game Show (Psygnosis, UK)
5) Prince of Persia (Broderbund, USA)
4) Powermonger (Bullfrog/Electronic Arts, UK)
3) Indianapolis 500 (Electronic Arts, USA)
2) Wings (Cinemaware, USA)
1) Lemmings (Psygnosis, UK)
Really awesome, awesome list. And such a great mag. A million years ago I worked for the same publishing company - IDG - that created Amiga World. It was a great company with solid content teams. I worked for InfoWorld - the "C-level" tech mag. A floor below us in San Francisco was the MacWorld team. And a floor below that the mighty PC World. Great place, great people.
Lastly with this particular magazine, take a look at the address label. The person who received this mag actually worked at Dow Jones in Washington D.C. and had it sent to his/her office. I don't know why, but I just love that Amiga World adorned the offices of Dow Jones for a time in 1991/1992. It does appear to have arrived a bit late (May 1992).
When I worked in the magazine industry, the editorial calendar was alway determined 2-3 months in advance, sometimes much further out. In other words, if it was November and you received the November issue, that content had often been written several weeks (1-2 months) before you got it. This was done mainly for printing logistics as well as how to plan out advertising campaigns. Yep, advertising would control content direction and focus sometimes (a lot of times). Sometimes companies would feed the content teams sneak peeks based on a roll-out schedule of their own. A lot of times it just worked. This issue, though, seems to have arrived far later than it ever should have. Wonder what was going on there...?
Here's a