SIMCITY ADDITIONS
The intentional idea i borrowed from a MS-DOS program named "EDITCITY" with which you can change certain values in SimCity city file. EDITCITY allows to change churches and hospitals to either an empty residential, a high value high density residential or a high value high density commercial. You can of course change the amount of cash and the tax rate. Further EDITCITY can alter the values for residential-, commercial-, industrial population, crime- and pollution ramp, the latter five values are dynamic and will be changed as soon as the game runs though they have little value and i don't care about them here. Also you can change the external market size with EDITCITY.
A few thoughts to the "external market size", the manual describes this as a variable which will raise with the growth of your city but this isn't the case no matter how big or how old a city is this value stays as it was stored at beginning of the game. MS-DOS SimCity stores here a "6", Amiga SimCity stores a "4" and both TerrainEditor store a "4". After i experimented even with rediculous high values like 0x7F i came to the conclusion that this must reflect something little else as one can guess by the description in the manual. I assume this reflects the connectivity of a tile. You might know that SC2K shows a connectivity from 1 to 8 for each tile personally i assume a "4" is following connectivity 1,2,3,4,1,2,3,4... with "4" as 100% connectivity in the same manner as in SC2K thus a 6 will result in 1,2,3,4,5,6 with 6 as 100% connectivity, this would at lest explain why i don't experienced noteable differences if i changed this value. Nonetheless for all my generated terrains i used a value of "7" whatever the cost might be
