The real reason you got that machine (or emulator), right? Classic and new Amiga games talked about here.
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intric8
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Re: Games we're Working on

by intric8 Fri May 19, 2017 8:22 am

I think my characters are currently level 8. Regardless of level, there's no protection in Curse against "getting stoned" if you fail the saving throw (50% of the time) or the Beholder's disintegration ray. The Beholder is immune to magic, and is insulated behind other monsters. So getting to him takes at minimum one round (unless I fireball the crap out of my own characters, which I may try tonight). His normal attacks aren't scary - just his unstoppable disintegration ray.

By the way, when I watched Blue Ankylo's video, I noticed right off the bat that he had far far fewer minotaurs to deal with. I must have 3X as many as he did. I wonder if that mod of his allowed his to run the game on "novice stage", too. My Curse doesn't let me dial down the difficulty. It just "is what it is".

I'm going to keep at it over the weekend. There has to be a way to get one freaking round of pure luck on the saving throws.
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Re: Games we're Working on

by Shot97 Fri May 19, 2017 11:20 am

When I loaded up Curse I did check to see if the difficulty option was where I remembered it. It's not there in Curse, at least not for the Amiga version. It must be Secret of the Silver Blades that introduced that. I took a peek at a couple of his first videos for Curse just to see if maybe it was in the DOS version; but the man does not need to mess around in camp too often due to his time savors there. lol. For fixed encounters I believe a lower difficulty will drastically lower the enemies HP, reduce saving throws, and might even lower the enemy count... Not sure about the last part though. I'm positive that random encounters will actually have far more enemies when in a lower difficulty as a kind of balance. I fast forwarded through a couple of the early videos to try and figure out what he was doing there but I couldn't tell.

Are you the type to hold onto scrolls? Seems like the perfect kind of battle to have some fighters use those scrolls to keep the others around. I can't recall any strategies I might have used for the beholder... Are you near a wall by any chance? Could a lightning bolt go down a line and bounce back to create a path for others to get to the beholder? I don't recall this exact battle; but these are the types you live for... It's all about finding that perfect strategy.
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Re: Games we're Working on

by Shot97 Fri May 19, 2017 12:13 pm

A very nicely done guide that I recall looking in on from time to time in the past. Unfortunately; looks like there are no special secrets for this one. Cast all the buffs you can, it says you should be able to reach the beholder by the end of the 2nd turn; and at that point it's just a matter of luck.

http://www.gamebanshee.com/curseoftheaz ... ercave.php
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Re: Games we're Working on

by Shot97 Fri May 19, 2017 1:30 pm

The graveyard... Not too bad when waiting this late into the game. I didn't get my levels drained once. The mummies, however, will always be a pain in the ass. The second a battle starts with even a single mummy; Half your characters become paralyzed with fear. This did cause a few party deaths. Finally; with a genie on our side, and a random magic user I found in the graveyard who ended up NOT being on our side; this place is clear.

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intric8
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Re: Games we're Working on

by intric8 Fri May 19, 2017 2:34 pm

Cast all the buffs you can, it says you should be able to reach the beholder by the end of the 2nd turn; and at that point it's just a matter of luck.
Yeah... it's freaking insane! By the end of the 2nd round I typically have 2 dead characters already who've barely done jack.
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Re: Games we're Working on

by intric8 Fri May 19, 2017 10:06 pm

Oh.
My.
God!

I finally figured out how to beat this scenario. And I shall take the secret to my graaaaa-aa-ve-uh!

Well, or at least until I get to the full review (that alone will take days, I'm fairly sure). I might sneak the secret it in there... :) But hell, I'm not even done yet. As far as I know there may be 15 more magical guillotines waiting for me!

Holy hell.

I finally made it past that fight, but I'm out of spells and somewhere in the middle of this dungeon - a dungeon that when my son saw the red, bleeding walls asked me tonight, "Are you in hell?" I thought, "Hell fucking yes I am!" Then I figured it out after he went to bed. Needing to find my way out now but I can't rest or I get attacked! Talk about walking on egg shells.

I will say this in the review later, but if this were a pen and pencil campaign the Dungeon Master would easily be called out as an "asshole" big time. Grade A prime, and full on nasty!

<3

Good times!
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Re: Games we're Working on

by Shot97 Sun May 21, 2017 7:31 am

Until Intric8 meets you again... So long to the big T. Let the review process commence.

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