This is a game that required drawing your maps out on graph paper, but unlike future 16-bit dungeon crawlers it is not intended to drive you insane. Legacy's dungeons are more "basic" and generally aren't filled with hair-whitening meanness or cruel puzzles - in fact, there are none. But you do need to map them out (I did) or you'll get lost as you travel 8 floors down and then try to get all the way back out alive. If you've got a paper map to follow, your path to escape will be far easier. It still creates some heart-thumping moments for sure.
Legacy was followed up with the Legend of Blacksilver, Questron and eventually Questron II. All of these games, from what I can tell, follow the same game design and mechanics.
Well, I've decided to go all-in on Questron II. The graphics really are exceptionally nice. It's like my old Legacy game got dipped into a bucket of Deluxe Paint and it's dripping gold everywhere.
I added it to the Games Library last year, but was in a rush to add titles more than deep-dive depth. After reading a bit about it lately, while looking for my next gaming obsession, this passage on CRPG Addict sold me:
Greatest (at the time) ending to a game ever? And a game that really seems identical to Legacy of the Ancients, except with a ton more pixels? I'm in! All the way, this time.When I won, there was an extended end-game sequence that showed you paraded through a castle and being lauded by the king or something. For me, this set the bar for end games, and I was usually disappointed in future games by how little they gave me. (I'm not the only one. This guy gushes about the ending to this game, calling it "the greatest ending ever.")
And, yeah - I peeled the original plastic off my never-used, never-opened mint NOS copy. And god did that feel so nice.