Tiny little update here.. it’s coming up to a month since my first video and I’m trying to do monthly dev updates collecting everything together.. as when I’m working on it most days it’s really difficult to see the big picture and what I’ve actually been doing! Until I’ve put that video together though..
The last couple of days I’ve been concentrating on perfecting the beetle and slime behaviour.. I don’t know why I started with two of the likely most complicated enemy types, but here we are..
It’s all really useful, transferable knowledge though I’ll be able to apply to other enemies. I accidentally made really nice bat behaviour when messing with slimes so that’ll be good eventually!
Bugs come in two sizes. Tiny, who wander back and forth, but sometimes randomly jump, and can latch on to you like ticks, hurting you more if you struggle.. (they don’t hurt you at all after the initial bite if you stand still) but these guys can also take off and fly directly at you, but their turning circle is quite big so they can be avoided quite easily. In their flying state sometimes they get bored and revert to walking. Their airborne attacks cause them to bounce off you.. So that’s 3 states of tiny bug. (These are sometimes generated by hives, much like in Turrican2 and Lionheart) - they also have a couple of other secret behaviours/properties.
Then there’s the big bugs, who take multiple hits.. they wander about (occasionally randomly changing direction) - they hurt you if they hit you, but they can also randomly hide in their shells (and immediately hide if you stomp on them).. when they’re in their shells they can’t be hurt, but they wave their antenna and do vertical electrical wave attacks.. occasionally if you kick them enough (or wait long enough) they’ll come out of their shell. Often when you attack a non hiding beetle it will also take off and fly.. And they’re way more direct than the tiny ones, so harder to avoid. But they move about less erratically,
Slimes on the other hand can start in four states. Tiny, medium, large, and ceiling crawlers.. ceiling slimes drip blobs down at you. If you hit them they fall down and become large slimes. Large slimes are slow, barely jump and can’t hurt you much. You can use them as trampolines.. if you let them approach you they’ll hurt you slightly and squeeze under and past you. Hit a big slime and it becomes a medium slime, the most dangerous type as it jumps about a lot. Hitting that makes it into a tiny slime which hurts on impact but you can just stand on them.. They also jump about a little.
Rats just walk left/right and bounce off walls.
Here I am letting some slimes kill me.
I’ll be back at making maps soon.