austin90 wrote: ↑
Fri Mar 25, 2022 10:45 pm
Hey Mixel! Saw that there haven't been any updates recently? Am I maybe looking in the wrong place? Am excited to see more out of this game!
Hi Austin! Sorry I missed this! There has been a tonnnnn of progress, it’s just I’m absolutely awful at the whole social media management side of development, the easiest place to get micro-updates of progress is probably my Twitter at https://Twitter.com/MFDawes
as I tend to post when I’m starting a stream, and little roundups of progress, after that (sorry to mention other forums here) I do tend to post to EAB’s cmo thread slightly more than other boards, just due to its proximity to the official Scorpion support thread, so I know earok and other scorpion devs will see it. (Not knocking Amigalove or Lemon, hehe) that’s http://eab.abime.net/showthread.php?t=105391&page=14
Recent additions: knights, potion throwing witches, wolves, a big chunk of the first mansion level, a graveyard level with a couple of types of ghosts, improved zombie behaviour, a lot of progress on the school level, a new boss fight, and some very neat experimental stuff I’m doing off stream. (I have some levels I want to keep under wraps)
I should do another video roundup.
Oh, another nice development, earok added pretty simple WHDload support so the games will be easily installable with WHDload.. Sooo.. They should work on the A500mini.. which is great for me as that should run my high spec build flawlessly, no need for the toned down variant/s I have planned.