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Posted Sat May 01, 2021 8:57 am

Wavemaker wrote:
Sat May 01, 2021 8:39 am
I guess you didn't but no hurry. Would love to review his for our magazine.
Sorry for not updating here!

Thank you for the interest. :D It is coming along very well, but the final stretch is stretching slightly, partly I've been of changeable health so haven't been as consistently productive as I'd like, but mostly I'm improving a lot of things around the demo.

It's not far off now. I've mostly been quiet because I feel like sharing too much at this point is just going to spoil it. Some parts of it are much nicer than the WIP versions I've shown so fa. I probably won't mention dates anymore because that was silly, it was nice to have a target but I can't predict that accurately. I'm in the last 5% of the demo for sure though, just needs a little while longer. :D

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Posted Tue May 25, 2021 5:52 pm

Doing the forum circuit! (And sorry for the copy/pastiness that comes with that)

Going well atm though I had to take another health break for a few days, been back at it recently.

I keep making small improvements to game logic. Today’s fix: Now you press down to interact with NPCs, rather than fire, it feels better as fire is attack 99.99% of the time & triggering conversations with attack felt strange. (Button 2 is jump..) when you’re near interactable objects/NPCs a little floating indicator appears to signal you can press down to trigger them. (This also opens up the possibility of entities you can both talk to and/or attack, which may be useful later.)

I semi accidentally made the Game Over music today while trying to make (probably unnecessary) main menu music. It was supposed to be ethereal and just ended up creepy, haha. So I’m just 2 mods away from “done” with the demo, other than some further testing. One of the mods is a 1:1 translation from Zombie Holiday’s soundtrack so it should be a lot quicker than some of them have been.

It makes so much difference having music, even if some of it is placeholders that aren’t quite good enough to be final game material, or sometimes maybe they’re for a later part of the game. I’m really enjoying getting to grips with OpenMPT (and occasional Octamed tinkering) in the long run I see myself making .mods for fun, and not just because of my awkward compulsion to do everything* myself.

*except the difficult, engine making part.

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Posted Sat Jun 12, 2021 11:23 am

Today I've been mostly bug fixing but.. Here's something other than gameplay clips. - if you want to see them animate, haha.


Eventually, not in time for the demo, but eventually - I'll provide icons in all the different icon standards. Right now I'm using my 8col cosyicons theme, but they should look fine for anyone using hires.. I think!

Ooh I haven't been updating here.. - too creaky bridge - new forest textures - Functional jukebox (not buggy anymore!)

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Zippy Zapp

Posted Mon Jun 14, 2021 7:57 am

Very cool. I like the icons and I especially like the forest you sampled in the link above. I like the colors.

Looking forward to checking it out in the future. Keep up the good work.

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Posted Wed Jun 23, 2021 6:34 pm

Woop woop! AmigaBill will be doing an CMO early demo play on stream this Sunday! ( )

And I'll be guest, answering questions, please come along and hang out! :) Hopefully nothing will break!

I might have some news about the demo too. :)

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Posted Mon Jun 28, 2021 2:30 pm

Stream went amazingly well! :D
Here's a little trailer! Which is already slightly outdated in terms of content. I'm getting so much useful feedback and bug reports!

The demo is now also on AmigaLive if anyone wants to play it. Give me a buzz on twitter (MFDawes) or discord or something if you're streaming it and you'd like me to come watch/answer questions/offer commentary in the twitch chat. :D

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Posted Thu Jul 29, 2021 4:23 am Nothing finished in this video necessarily but the beginnings of frogs and the swamp level/s :D

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Posted Fri Mar 25, 2022 10:45 pm

Hey Mixel! Saw that there haven't been any updates recently? Am I maybe looking in the wrong place? Am excited to see more out of this game!

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Posted Sat Mar 26, 2022 1:50 am

It looks great doesn’t it? You can actually watch the development on twitch!

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Posted Sat Mar 26, 2022 4:43 pm

Thanks silverstreak! 🙂
austin90 wrote:
Fri Mar 25, 2022 10:45 pm
Hey Mixel! Saw that there haven't been any updates recently? Am I maybe looking in the wrong place? Am excited to see more out of this game!
Hi Austin! Sorry I missed this! There has been a tonnnnn of progress, it’s just I’m absolutely awful at the whole social media management side of development, the easiest place to get micro-updates of progress is probably my Twitter at as I tend to post when I’m starting a stream, and little roundups of progress, after that (sorry to mention other forums here) I do tend to post to EAB’s cmo thread slightly more than other boards, just due to its proximity to the official Scorpion support thread, so I know earok and other scorpion devs will see it. (Not knocking Amigalove or Lemon, hehe) that’s

Recent additions: knights, potion throwing witches, wolves, a big chunk of the first mansion level, a graveyard level with a couple of types of ghosts, improved zombie behaviour, a lot of progress on the school level, a new boss fight, and some very neat experimental stuff I’m doing off stream. (I have some levels I want to keep under wraps)

I should do another video roundup.

Oh, another nice development, earok added pretty simple WHDload support so the games will be easily installable with WHDload.. Sooo.. They should work on the A500mini.. which is great for me as that should run my high spec build flawlessly, no need for the toned down variant/s I have planned. 😁

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