One of my favourite platformer games on Amiga, even tho not many people like it.
Published by Ocean and developed by Nirvana Systems (which was their only game as far as I know, quick check on Mobygames seems to confirm it).
I sooo remember the awesome intro music when you boot this game up, it was done by Mat Canon who worked on a lot of stuff back then for music and effects (Navy Seals, Robocop 2, Batman, F29 Retaliator, Nightbreed, Hook, among others).
It was headed up by Colin Gordon who was the programmer on the Spectrum version of Mario Brothers and the Amiga version of New Zealand Story. So neat to go down the rabbit hole and see all the connections.
So, its a flip screen platformer that is a giant fetch quest. Find the bird seed, give it to the bird who gives you something to give to someone else and so on. Eventually you fetch something that unlocks the door to the end of level. This game play loop does not alter throught the entire game.
Enemies are a constant pain, they spawn off screen all the time, which is good and bad, bad because constant stream of enemies, but good because they drop health hearts so unless you make some boneheaded moves, your health will always be topped up, and you need it because you cant avoid a lot of damage, which is usually always minor, so its nice that the designers acknowledged this and made it part of the game play loop.
Each level is long, and gated in a couple of parts which leads to a level boss.
New levels are basically re-skinned enemies, ie: they same behaviour but look different.
I do feel the levels are either too long, or the gameplay needed to be sped up a fraction, so in that sense the games feel like it overstays its welcome.
Luckily you can save your game at the end of a level in a save slot that goes on disk 1
There are two copy protections if I remember, disk and manual, so your better off running the WHDLoad version if you have enough ram.
Oooh look a shrink wrapped copy I've had for quite some time.
Amiga requirements are fairly meagre, It is an OCS game for Amiga 1000/2000/500. Kickstart 1.2 or 1.3 and 512kb ram. It is also dual drive aware which is really nice (since it only comes on two floppies!).
Uh-Oh! The shrink magically fell off... along with the slipcase, revealing this gorgeous OCEAN inner box.
Inside are two disks
A full colour double sided card of shop requirements
Some boring warranty cards
And a manual thatI roughly took pics of for everyone;