Prior to that watershed moment, though, I'd had:
- Some sort of off-brand "PONG" machine that had a janky skeet rifle hookup
- A hand-me-down Atari 2600 with a few carts (anything Activision made was my fave for that console)
- A Vectrex, which I bought new
- And ultimately a Colecovision.
One Christmas (in '82 or '83) I collected enough money from various relatives to think I could afford a Vectrex. So, the week after the holiday, we went to Toys R Us. That's when I realized I had enough to get the machine, but no games. Nor could I cover the tax! Somehow, my mom found a way to stretch things out and I left a very, very happy kid. (Little did I know until I got home that the Vectrex came with a fantastic built-in game called Minestorm, which is a brilliant Asteroids clone - another vector-scan screen game. So now I had 2 games!).
Back then, browsing and picking a game was a certain sort of anxious ecstasy. I needed to look at every option and read the back of every box, if possible. And after reading all of them, start back at the beginning and start over. It was the same way years later at the video store. I'd spend almost as much time looking for a movie as it would take to later watch that same movie! But just like collecting, sometimes the hunt is as fun as the prize.
The Vectrex was, and still is, other-worldly awesome. And by the way, its sound chip can hold its own against the SID at times, too.
There was never any blockiness because everything was drawn with pure light in perfect straight lines. It didn't have multi-colored light beams so it employed beautiful and clever overlay screens that came packed in every game box. For the Vectrex my "killer app" I always showed people was Pole Position. And man did it play and sound so good.
Unfortunately, within a year or so of owning it the company went out of business. I was absolutely crushed. I liked to think of myself as a cutting-edge gamer back then.
And I swear - I read a magazine at the time that had a blurb (or maybe it was an ad?) that teased a Vectrex add-on full blown computer attachment that was in the works. But it didn't matter, because not long after I read that the Vectrex was dead. I've tried to remember and hunt that article/ad/whatever down multiple times but have never found it. I could have sworn it said the computer would add a keyboard and supply an additional 4KB of RAM, or something pathetic like that. 4KB! That's what my brain remembers anyway. RAM was expensive back then, ya'll. Plus, most of the real memory was left to the cartridge based systems at the time. Yes, please for a Vectrex computer...
Anyway, I'll never forget convincing my mom to drive me to Toys R Us and running to the aisle where all the Vectrex games were and... wait, where did they go? What are all these bare metal hooks?
I couldn't believe it.
A week after that I told my best friend at the time of my sad misfortune. He looked at me and offered to trade his Colecovision for my Vectrex.
I was like, "REALLY?!" and jumped at the chance.
Now, in 2022, you'd call me a fool. The Vectrex in 2022 can cost north of $500 on Ebay in good condition. A Colecovision? Maybe $100. They just aren't valued very highly for some reason.
But back in the day? The Colecovision was THE platform to buy if you wanted the most arcade-accurate experience at home in console form. The level of craft that went into the games was off the charts impressive. It easily blew all of the competition away.
It even came packed with Donkey Kong. A REALLY good version of Donkey Kong. Let that sink in for a moment.
And some of the games on that console are just fantastic. Zaxxon, Ladybug, Mr. Do... the list is impressive.
Well, did you know that there is a large "home brew" scene for the Colecovision in 2022? And that term, "home brew" almost gives it a sound of cheapness. I'm talking about a modern resurgence of high-quality games - cartridge based - that, like the C64, employ next-gen levels of quality and shine. That even includes hardware expansions!
In any event, I'm so proud today to have finally brought a Colecovision back into my home.
I'll probably go into more detail about all of this later, but here she goes:
- Colecovision console
- 2 NOS ADAM controllers
- Modern PSU upgrade (so I can lose the 10 pound brick)
- Super Game Module
- Atarimax Ultimate 3D cart
- Dual 9 pin connector cables - do 4-player CV games exist? Time to find out!
- 9pin CV/Atari to USB connector, for modern peripherals
- RCA to RF connector for coaxial connection on newer TVs
- 3 original carts, including Mr. Do - one of my favorite arcade games BITD
More info on the Atarimax CV cart.
The Colecovision Ultimate SD Cartridge is a high quality, professionally produced multi-cart for the Colecovision game system.
The kit includes the following:
- Atarimax Colecovision Ultimate SD Cartridge
- 32MB or Larger SD Card
- Menu Software (Pre-loaded and ready to use on SD Card)
The Super Game Module increases RAM from 16KB to 32KB and adds four additional sound channels. This expansion brings the ColecoVision very close to the MSX computer architecture standard, allowing MSX software to be more easily ported.
As a result, the very active homebrew Colecovision scene has really embraced these types of advancements. The other thing that's so great about this scene is, at least right now, it's still pretty sane. Prices aren't ridiculous for the most part and it's very easy to dive in and build an impressive system without feeling like you need to rob a bank. In the retro world, that's getting kind of rare these days!
Now all I need to do is get my RF-out to Composite converter so I can hook it up to my 1702. Then, I think, I'll go get lost in Colecovision heaven for a while.