It's a platform game for (powerful) OCS Amigas that I'm making in Scorpion Engine. Earok has been so helpful. I'm making things in ways I'd not have thought possible a few years ago, the fact that they're happening on the
Amiga is just the icing on the cake!
It has a project page here..
NOTE: Everything shown here is very subject to change.
The blue barge, where the story starts..
The status bar is unlikely to look like this in the final version.
Looks like you're going to have to go through the sewers!
That's not looking good!
Mandatory jumping fish. (I also have drips and rats, and I'm in the process of adding snails and bats. And zombies, and slime monsters, centipedes, ghosts, frogs, etc!)
Anyway.. I'll keep this thread posted with any significant new developments.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
There's something of a FAQ on the project page but anticipating a couple of those questions here..
What's the gameplay like?
The player handling is very similar to Turrican's. The initial hand to hand combat is like SOTB (low kicks and high punches) - but there's a lot more combat stuff left to be implemented for later in the game.
What are the levels like?
The levels are complex. I’m leaning into exploration in a big way. There are also much smaller, “hand drawn” story levels that serve as cutscenes, hub areas, etc. (like the bar above) branching paths, a world map (mostly drawn - just starting to implement that now.) etc. A typical level will involve some exploration, often a key to unlock a door, and tons of hidden things.
Why "powerful" OCS systems
I'm making it in EHB currently, which is demanding, and potentially stupid, but for the people with fast machines (and emulators) it's something unique. I have tentative plans to build it in this form, then further optimise, reduce colour count, basically make a low spec version if that is possible without losing too much. It runs great on the A3000 profile in WinUAE. It runs smooth on A1200+Fast RAM, it also runs perfectly (currently) on my A1200/030.. I'll try to keep it under control.
For people with A500 etc, it runs if you have 2MB currently. But it runs like ass without a faster cpu. I'll see about fixing that for you eventually.
![Neutral :|](./images/smilies/icon_neutral.gif)
When can I play this?
Not sure. I'm concentrating on making enough for a "prologue" short game/demo. That part I'd like to complete in 1st quarter '21. Then, whatever happens there will at least be a short game for the Amiga community to play with.
Am I still working on that other game?
Yes, I alternate between the projects, but I'm on a roll with this one right now. I don't have a functioning Amiga build of the VN, as I'm leading that on PC/Mac, but when that's done it won't be anywhere near as demanding, it should run on all Amigas, I would think! (maybe requiring 1MB) Here's a link to that game's project page too!
Anyway that's enough for now, I'm really enjoying working on this and I hope someone eventually gets even a fraction of that when they eventually play it! Any feedback welcome and I hope you're all well.
![Smile :)](./images/smilies/icon_e_smile.gif)