That's what the little asshole did to me, by the way.
- I did it twice though, one for the video and then I reloaded for the pics. I did better on the video, with only one person dying. My poor Stygian died both times though. lol. So her constitution is the only one that's going to end up getting drained; cause I'm keeping the first one! Just to let ya know, ya never know what those dice are going to roll, you might fail miserably the next time! haha. You see all my characters on each side of him? Well magic does not work on him, and he has a lightning bolt attack which gives off 80 damage, instant kill for anybody in my party, along with anyone standing behind that person. So it's no use trying to hide someone, and if you do then that's just one less target for him to go after, which means he's going to mow down your fighters faster. Ah, Thrax... I hate you but I love you!
intric8 wrote:...And at least 6 instruments from what I can hear. (How are you recording your music directly off the game, by the way?)
I think there's only 4 at any one time and a couple of spots where the same instrument is played at lower octaves to give the impression of more. 4 is the default max but with lowering the quality you can get 8 and I think 10 by disabling stereo. And I think there's even more "tricks" to do various other things with what's available.
For Pool on the Amiga that music is played not only when you load the game, but every single time you camp. - And I never got tired of hearing it even once. Sometimes I'd just leave it going in repeat. It's the only way I could hear the entire song actually. The song is too long and the menu screens cut it off before it's finished. Cuts off really early on my machine since I was running it from hard drive. I wish they all at least had the option for playing music while you played, particularly for the camping screens while you're memorizing your spells.
I recorded the music the same way I recorded my own music made from the Amiga. I've got the special RCA cord spliter where one end goes to the Amiga's speakers and the other end can plug into a capture card. I just use a rather small and cheap capture card I got a long time ago at Microcenter. I plug that via USB into a laptop and I record from there. Threw it into Cakewalk Music Creator just to combine the short intro with the main song as well as fade it out at the end. Converted files from .wav to .mp3 as well.
I normally just use my cameras microphone to capture sound but when I come across music I'd like to hear away from the Amiga and share with others I will expend the effort for the direct hook up.
I have to admit, after loading Curse for weeks on end, its intro song really grew on me, too. Sometimes, when I hear a great story on NPR I might find myself sitting in my driveway when I get home until the story is done.
You might be interested to know that the intro to Curse is actually the intro to Pool, too! Well, it's the original Commodore 64 musical intro. That's what Pool "should" have sounded like I imagine, but the developers took it upon themselves to not only up the graphics, but give their own musical take as well. I have no idea why they kept the same song for Curse; other than they were "keeping it Gold Box", use as much stuff from the last one that you can... Kind of sucks for the C64 people though, they just have the same tune for two games!
Here is the original music for the C64 (and my God I think it's even in NTSC mode!!!), which is also the music for most versions of Curse.
- I do the same thing when listening to NPR in the car
...But it was so very rewarding to have made it to the finish line...
I've always felt it was about the journey with these CRPGs; but the endings are usually quite satisfying. And of course with these particular games, the ending is only the start of the next game.
I have other games that I'd consider my favorites over these (Several Might and Magic's) but there's just something about these Gold Box games. They're special. So many memories with them because they made so many games. They put you in so many crazy situations. Hard as nails at times but so rewarding when you master it. I always gotta love them all. I wish Pool would have had more of the full screen artwork. The Gold Box games would put more and more of those into them as time went on. Those single screens can add incredible amounts of atmosphere. Much more than the couple inches devoted to it normally in game. Another thing I liked more about the Might and Magic games; they devoted more of the screen to what you were seeing!