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> 6a36 ad
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al b764 .Strength
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> .Strength +100
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> 6a36 ad
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al b764 .Strength
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> .Strength +100
Thanks! Glad it helped. I know there's a long way to go though.intric8 wrote:@pinacolada I finally got a chance to try your work on this game. First let me start off by saying this - it's a MAJOR improvement.
Ooh, now that's something I don't have. I have a HESmon monitor cartridge though.I used my Ultimate II cart to enter your POKE command.
Yay! It all helps. Yeah, the HP thing bugs me, too. There's got to be some bug where the HP (for lack of a better word) is un-initialized at game start.Right off the bat, I can see that by walking around my STR does NOT deplete itself. MAJOR WIN! Thank you so much for digging into that code. It wasn't until I started to finally get to play this game properly that I actually noticed the bizarre Hit Points (HP) are set to 0.
Right, that is weird. And annoying. And buggy!They were like that before your POKE, too. After walking around Level 1 and engaging in a fight (and wielding my mace and armor) did I see it tick up to 1 HP.
Probably a bug, yeah. Hmm.No idea what that character stat is for or what it is trying to imply. Your STR effectively seems to work like Hit Points. It did make me wonder if HP was a mislabeling of sorts and really shows your character Level (e.g. Apprentice). But I'm not sure.
Ha, you flatter me. But yeah, that would be good if we were able to effectively fight back. Hmm. Will have to dig in code more (maybe I'll just disassemble the whole stupid thing after it gets decrunched into memory)...Since you're a freaking genius, and what you've done actually works - I'll reach. Think we can make it so our ability to hit and do damage on Level 1 might give us a "fighting chance"?
Hmm, it makes more sense to me for the STR to increase after resting.I also notice that just walking around, if I might get greedy, our STR (or HP, whatever that is) should slowly start to tick back up over time, but it doesn't.
Ugh, the more I hear about this game the more messed up it seems. We need equal footing between the monsters and the player character!I tried to Rest at one stage but that didn't fix my situation, either. Basically, if you ever get into a battle - on Level 1 - you're probably not going to survive. Monsters are WAY too hard from the get go.
Seems like food is few and far between. Have you found other food items on the level?The only thing I could do to make my STR go back up again was to eat the 1 ration of food we're given when we start the game. It kinda seems to work like a healing potion in a way. Anyhoo, the game is effectively a mess but your POKE really did improve it. Honestly, if there was a way, ideally the game could be forcibly changed with your fix.
Hmm. I'm not sure whether the entire screen is one character set, or if it's using raster splits to change character sets in the middle for the map. It kinda looks like only the map is borked.I did notice one new thing today - when I died the screen kind of freaked out. But after a couple of seconds it went back to the start screen, so no biggie.