Doing the forum circuit! (And sorry for the copy/pastiness that comes with that)
Going well atm though I had to take another health break for a few days, been back at it recently.
I keep making small improvements to game logic. Today’s fix: Now you press down to interact with NPCs, rather than fire, it feels better as fire is attack 99.99% of the time & triggering conversations with attack felt strange. (Button 2 is jump..) when you’re near interactable objects/NPCs a little floating indicator appears to signal you can press down to trigger them. (This also opens up the possibility of entities you can both talk to and/or attack, which may be useful later.)
I semi accidentally made the Game Over music today while trying to make (probably unnecessary) main menu music. It was supposed to be ethereal and just ended up creepy, haha. So I’m just 2 mods away from “done” with the demo, other than some further testing. One of the mods is a 1:1 translation from Zombie Holiday’s soundtrack so it should be a lot quicker than some of them have been.
It makes so much difference having music, even if some of it is placeholders that aren’t quite good enough to be final game material, or sometimes maybe they’re for a later part of the game. I’m really enjoying getting to grips with OpenMPT (and occasional Octamed tinkering) in the long run I see myself making .mods for fun, and not just because of my awkward compulsion to do everything* myself.
*except the difficult, engine making part.