@Warty
First night of playing the very (tough!) fun game on the C128. The following are my notes, questions and possible bugs I captured along the way so far. I realize you made this post for the Amiga release. I can move this over to "8-Bits" later if you prefer to keep the two releases separated.
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Notes
I love how one of the first foes we meet is the “lump-o-lichen”. =) Your humorous wit peppered all over the place makes the game a total delight.
I like how the overall potential equity of my inventory seems to be applied to my final score rather than just the gold I've collected. Holy smoke the death tax is like 50% though! LOL
Nice-to-have: When I remove armor in order to put on newly found or purchased better armor, I wish we stayed on the inventory screen and didn’t return to the game screen before selecting the new bling. However, can I use a keyboard command to remove armor w/o having to go to the Inventory?
Questions
Inventory:
1. Why did you go with "G" to invoke the inventory rather than "I" or "i"?
Economy:
Since the buying/selling is done in Gold, shouldn’t the Inventory reflect your collected gold vs. “cash loot”? Or are there other forms of payment for goods I've not yet seen? (gems, etc.)
Weapons:
When I look at a weapon in my inventory, I can see it’s “max damage” and other stats. For example, a shortsword might say 6 and a greatsword 10.
But on the game screen, if I equip the short sword the number next to it's weapon icon might now be 10, and the great sword could be 8.
Are there quality/durability/magical attributes that only reveal themselves on the game screen? I’m not understanding the differences between the data on the two screens and when I should select one over the other other than my assumptions around the names.
Possible Bugs
Some Wall graphics are not displayed at all. Using F1/Lantern does not resolve this.
In one game I played, the blank walls seemed to make it so that I was soft-locked, as I never found the stairs. Trying to move against these blank areas never revealed a hallway.
On my C128Dcr, the Help Key does not spawn the Help screen. Tapping it does close the Help screen, however.
This might be my hardware and not the game but I’m listing it here just in case since the experience was novel.
After over an hour of playing my 3.5” disk started to freak out and wouldn’t read/write anymore. Sounded a lot like the dreaded bad-disk double-grind sound you can sometimes get on an Amiga. I power-cycled everything and relaunched the program. The drive acted like the disk had gone completely bad. (It was “brand new” from a fresh box.) I tried multiple times, then ultimately inserted a different disk - my “OG" LK Disk” is for making copies and is write-protected. Same thing: unreadable. Out of ideas, I changed my C128D’s internal drive to drive ID 9, and flipped the FD-2000 to 8. Now, on the first try, the game booted right up again. Never seen an issue with the drive/IDs like that before. And the fact it seemed to start while I was playing was weird.
Having fun!